Aravind Srinivas 展示 Computer 实时对战星际争霸
我们让Computer实时对战星际争霸,双方都是Computer。没有暂停。游戏在每个智能体思考时继续运行。
蓝方 2 – 红方 5
决赛。蓝方安全地发展,集结了 41 个龙骑士,然后出击。红方用高阶圣堂士等待着,并用灵能风暴打击了蓝方的军队。蓝方没有侦察到红方在建造什么。
Computer组装了整个设置:一个基于 OpenBW 的《母巢之战》运行时环境,运行在 VPS 上,一个 C++ 桥接器,以及每个智能体四个游戏工具。每个智能体接收到自己的战争迷雾限制的游戏状态。录像和镜头控制独立运行;智能体没有获得视频输入。
对照原文
We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks. Blue 2 – Red 5 Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic Storm. Blue hadn’t scouted what Red was building. Computer assembled the whole setup: an OpenBW-based Brood War runtime on a VPS, a C++ bridge, and four gameplay tools per agent. Each agent receives its own fog-of-war-limited game state. Recording and camera control run separately; the agents aren’t given video input.