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用 Fable 和 Opus 制作硬科幻星舰战斗游戏

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推文 1 / 2

我让 Fable/Opus 构建了一个硬科幻星舰战斗游戏,包含轨道力学、Δv、热量和现实战术,但简化为 2D 太空,硬核数学计算由游戏完成。

玩起来相当有趣(如果你喜欢这类东西):https://orbital-declaration.netlify.app/

推文 2 / 2

开源代码在这里:https://github.com/emollick/orbital-declaration

如果你喜欢这个,我玩过最真实的太空游戏是《Children of a Dead Earth》(我与该游戏没有其他关系,只是一名玩家):https://www.childrenofadeadearth.com/

另外,我让 AI 在这里查阅了资料:https://projectrho.com/public_html/rocket/

对照原文

I had Fable/Opus build a hard science fiction starship combat game, with orbital mechanics, delta-v, heat, and realistic tactics, but simplified for 2D space with the hard math done by the game. Its quite fun to play (if you like this kind of thing): https://t.co/OilhLeVOw2 https://t.co/EiAIOnTkFa

Open source here: https://t.co/uQSGoDjo1D And if you like this, the most realistic space game I have played is Children of a Dead Earth (I have no connection to the game, except as a player): https://t.co/aEGdGqQ3RU Also I had the AI research here: https://t.co/gmCndyCZwo